![]() ![]() But until then, you're constantly juggling degrading weapons, limited ammo supply, and meager stats. Once you've cleaned out the engineering deck and are able to get to Hydroponics, you'll have picked up enough cyber modules, weapons, and nanites to be in good shape for the rest of the game. The real trick with the game is surviving long enough to turn on the elevators. Hacking replicators (think of 'vending machines' in System Shock 2) also grants access to more useful items, which otherwise wouldn't be accessible on the. You can also hack the Val-U-Reps to get better selections and better prices. 1.1 - Hacking: Password protected containers can be found throughout the game, thus Hacking gives the player access to a lot more items (including nanitesmoney) right from the beginning. Being able to turn off turrets and cameras right from the get-go is immensely helpful. What good is a grenade launcher when you only start out with a couple of grenades and can't fix it when it breaks? You end up saving it and saving it "just in case", and before you know it, you've found one on the Von Braun without ever having used the one you started with.Ī navy start means you can immediately start hacking open the security crates and alarm panels, which finds/saves a ton of bullets for the pistol. Psi Burnout can cause as much as 15 points of damage per single cast in those cases, but its an unlikely scenario. Most useful for characters having (very) low Psionic Ability, but aiming to use Powers from highest Tiers. Marines can let you start out with a decent weapon, but you again run into ammo problems, and more significantly, maintenance issues. The Power Psi O/S Upgrade eliminates damage from Psionic Burnout. Psi hypos and other replenishments are extremely rare early on, so you don't get to use those psi powers very often before you run out. Personally, I find Navy to be the easiest start. ![]()
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